"Here you have the Hunter. Attacking at close range is good, but attacking from afar, where one can think and plan, is better. If you listen closely, you might me able to hear your group leaving you behind as you line up that "perfect shot." Actually the hunter will be in front of the group, stealthily scouting ahead. Is that what they say they're doing?"
|Follow Up||An attack which, if it hits, shoots another arrow for 50% damage.||Honed Hearing||Allows hearing enemies through obstacles and fog of war up to 6 tiles away.
||Flarrow||Shoot an arrow that clears fog of war.
||Dead Eye||Increases sight and attack range by +3.
||Chalk One Up||Each kill increases attack damage by 5% up to the max bonus of 50%.|
|Put It Down||Increased damage against enemies with less than 50% health.
||Blinding Shot||Non-damaging direct shot that severely reduces the Sight and Accuracy of all targets in a small area for one turn.
||Shoot And Scoot||Gain a short move after successfully hitting an enemy.|
The following base stats are for pure Hunters only:
The following base stats are for any manner of Hunter:
|Base classes||Alchemist · Caberjack · Hunter|
|Alchemist-based||Brewtalist · Boomstriker|
|Caberjack-based||Blastcapper · Shadowjack|
|Hunter-based||Trickshot · Enforcer|