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Massive Chalice Wiki
Welcome to the Official Massive Chalice Wiki the Massive Chalice compendium by the players, for the players. -
Sagewright or Sagewrong
Sagewright or Sagewrong is a random event where a Sagewright asks for advice after inventing a Parabox. When choosing to put the Parabox into the Chalice, the first outcome is guaranteed if there is no -
The Heirloom
The Heirloom is a random event where a hero discovers her aunt has a piece of the Chalice, but does not want to part with it. If the player chooses to wait her out, the -
Marriage Counseling
Marriage Counseling is a random event where a regent's partner asks for advice about his or her troubled marriage. The "Domestic Troubles" outcome can only occur if the regent has a relic. If not -
Random event
Random events are occurrences that happen at random intervals throughout a game playthrough. The events are presented through text narratives and involve the ruler making one or more choices from a lists of presented options -
Relic
Relics are a special type of equipment in Massive Chalice. They can be created when a hero carrying a base, non-researched weapon falls in combat, or dies of old age. Relics can also be -
Blastcapper
Blastcapper is a hybrid class hero, the offspring of a caberjack regent and an alchemist partner. A hero's stats are determined by their class and level, which are then modified by age, traits, personalities -
Class
Classes are different hero types in Massive Chalice. Hybrid classes are created by combining regents and partners of different base classes. Hybrids have a combination of their parents' skill and an unique one of their -
Trait
Traits are special qualities possessed by some heroes that can provide meaningful advantages or disadvantages in either the strategy or tactical portion of the game. They are similar to personalities in that regard, but traits -
Family Feud (event)
Family Feud is a random event where the ruler decides he or she must intervene in a family feud after a fight between two heroes. When sending both heroes on a road trip, if either -
Trait genetics
Trait genetics is the system the game uses to determine if a hero has a particular trait and how that hero may pass traits to children. The game somewhat simulates basic genetics where the presence -
Personality
Personalities are special qualities possessed by some heroes that can provide meaningful advantages or disadvantages in either the strategy or tactical portion of the game. They are similar to traits in that regard, but personalities -
Bored
Bored is a random event in which a hero is tasked to construct one of four different buildings. Bored The wait time between attacks is... considerable and your heroes can only stomach training for so -
Tactical
Tactical is a main gameplay mode of Massive Chalice. In the strategic mode of the game, the ruler manages the affairs the nation, largely aimed toward developing a retinue from which a sufficiently strong vanguard -
Quarantine!
Quarantine! is a random event where a hero is afflicted with a strange new disease. When choosing to quarantine the hero, the "Too Late" outcome is guaranteed if the hero's natural lifespan was to -
The Commoner's Queen
The Commoner's Queen is a random event where a woman calling herself the Commoner's Queen asks for an audience. The Commoner's Queen For the past several months, a woman calling herself the -
Strategy
Strategy is a main gameplay mode of Massive Chalice. Some battles can be lost in the tactical mode, but failures on a strategic level will doom the nation as this is how the ruler manages -
The Rally
The Rally is a random event where two of the player's heroes cause grave injury to a respected elder at an anti-war rally. prompting a mob to demand their punishment. The "Justice?" outcome -
Cadence Child
Cadence Child is a random event where a man asks if there is any hope for his daughter who wandered into the Corruption. The "Fringe Science" outcome can only occur if there is ongoing research -
The Ostrich (second followup)
This is a random event where a family of passenger ostriches are sighted in the capital. This is a second followup event to The Ostrich that has a 50% chance of occurring 20 years later -
Cult of the Cadence (followup)
This is a random event where a hero asks to infiltrate a group called the Canon. This is a followup event to Cult of the Cadence that has a 50% chance of occurring 75 to -
The Wanderer
The Wanderer is a random event where a woman asks for a hero's relic. The Wanderer With a thundering boom, the great doors of the throne room are thrown open and a clearly inebriated -
Complications
Complications is a random event where a doctor asks you to make a critical decision regarding complications that occurred when a regent or partner started to give birth. Complications A Doctor prods you awake. "Excuse -
Personality system
Hero personalities are developed in two primary ways: through seeding when the hero is created and through training during a hero's time in the player's service. "Singularity" personalities are not paired with any -
The Ostrich (first followup)
This is a random event where two passenger ostriches are sighted in the capital. This is a followup event to The Ostrich that has a 50% chance of occurring 20 years later if the player
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