Massive Chalice Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Current events
Recent changes
Random page
Admin noticeboard
Other Double Fine wikis
Broken Age Wiki
Hack 'n' Slash Wiki
Spacebase DF-9 Wiki
Links
Double Fine Productions
Double Fine Forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Massive Chalice Wiki
231
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Current events
Recent changes
Random page
Admin noticeboard
Other Double Fine wikis
Broken Age Wiki
Hack 'n' Slash Wiki
Spacebase DF-9 Wiki
Links
Double Fine Productions
Double Fine Forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Tactical
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Tactical
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Tactical Pointers == * There is generally little-to-no benefit gained from expending both of a hero's action points in a single move (in fact, it's more often a detriment). When advancing into the Fog and around obstacles, the safest approach is to move all of your heroes by only one action point per turn. This allows you to "back out" and essentially replay the turn if something nasty is uncovered. ''NOTE: This also applies to heroes with Stealth when moving around obstacles, since random movement of an enemy from around that obstacle may reveal your hero.'' * Anticipate enemy's movements. Enemies move using one action point at a time. If their first move puts them in range of a hero, they will move/attack towards it with their second. ''For example, if a hero is 11 tiles from a [[Lapse]], that Lapse needs to move in the hero's direction by just 1 tile to be in visible range -- after which it will close in 4 more tiles and attack at range. A "safe distance" is [[Sight]] + [[Speed]] + 1 (15 in this case).'' * Melee units can be "pulled" by moving inside their range of Vision but outside their range of movement. ''For example, a [[Rupture]] has a speed of 3 and can thus move 6 tiles. Moving exactly 8 tiles away will pull it within one tile of the visible hero.'' * Enemies will often "chase" your hero. If they know a hero's general location from a previous turn or action, they tend to move in that direction. Be mindful of this if you ''think'' your hero is in a good hiding place and when you're attempting to pull units. * Blinding Shot reduces an enemy's Vision to 1. A blinded enemy can still see an adjacent hero. * Blinded enemies move randomly. Sometimes, you'll get lucky and have them run away from your Vanguard. * Stun effects don't prevent enemies from acting as ''Spotter'' to a [[Twitcher]]. * Have a backup plan to your backup plan. Even 95% chance attacks can miss, so always consider the consequences of a miss on high-priority targets and how you'll handle it. ''For example, if you have two 'jacks and intend to kill a [[Seed]] and stun a [[Rupture]], kill the Seed last, just in case the stun misses, and you need to change the plan.'' * Use the environment (including allies & enemies) creatively to your full advantage, especially around knockback effects. ''For example, when killing a [[Lapse]], its dying knockback explosion can push enemies into obstacles and/or push your hero into a hiding spot. When no obstacles/enemies are available, a hero can be positioned to proc a stun -- which also works with the [[Enforcer|Enforcer's]] knockback arrow.'' * Be patient when addressing large groups. There's no penalty for simply ending your turn without action, while rushing in will often just get heroes killed. Enemies will eventually "peel off" from the group and present themselves as easy/manageable/pullable targets. [[Category:Gameplay]]
Summary:
Please note that all contributions to the Massive Chalice Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab